Camera Follow
With the Character coded and the level somewhat created, the Camera should now be set to follow the Player.
This tutorial looks at having the Camera set as a child object of the Player (which then becomes the parent). This relationship means that when the Player moves, the Camera does too.
- If the Player moves right, the Camera moves right.
- If the Player moves up, the Camera moves up.
- If the Player spins, the Camera will too.
There are lots of different ways to manage the Camera within Unity, however, this Parent / Child relationship is among the simplest to implement and the most common in 2D Platformer games.