Types of Testing

There are lots of different methods to testing games. Some companies even have their own specialised processes for testing their games.

Below are three different ways to test a game, with different goals for testing.

Test Driven Development

The developer tests the game as they are developing it. For each new feature or mechanic they add to the game, they test it to ensure it is working properly and hasn’t impacted any other parts of the game. This helps keep the game’s code reliable, clean and easier to fix later.

Testing Goal: To ensure the game is bug free and playable without issue.

Playtesting (User Testing)

People who didn’t make the game try it out and give feedback. This helps developers spot issues they might have missed and improve gameplay, controls, and difficulty. It’s one of the best ways to see how real players experience the game.

Testing Goal: To make the game as good and as fun as possible.

Playtesting (User Testing)

The game is tested on different devices, operating systems, and controllers to make sure everything works properly. This includes checking performance on consoles, PCs, and mobile devices, and making sure inputs respond as expected.

Testing Goal: To ensure the game works correctly with other devices and software.

By combining structured testing (TDD), technical testing (Compatibility), and player feedback (Playtesting), developers can create games that are stable, fair, and fun for everyone to play.

Target

You should be able to explain three different ways of testing a game.